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Karl G

Human Female Models...

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Karl G    170
Hey all, We're having a tough time deciding which model shows more promise, and should therefore be worked on, between these two. One of them is anatomically correct, and the other is stylized. It's a bit of a heated debate so if you could help us sort this out that'd be neat. Here's the first set: And this is the second set: [edit] Which female human set do you think could turn out to be the better model once it is textured and clothed? This is the original post on our forums if you want to take a look: http://www.unseenstudios.com/forums/viewtopic.php?t=1635 [/edit]

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The Rug    628
The second one, perhaps with a little more on the thighs.. for, uh, more curvyness (as if you need it :oP)

The legs just look a bit tube-like. But hey what do I know, Im not a modeller.

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Spoonbender    1258
Dunno, I like the first one... Depends on the game style though. As you said, the second is more stylized. So I'd say it depends on whether the rest of the graphics are stylized or realistic as well... But if I just had to pick one, I'd say the first one

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Karl G    170
Yeah it would probably help to know the style. This is meant for a role-playing game, so think of this as your standard adventurer off for a quest in the woods.

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DesignerGuy    127
posting as the designer of said role-playing game:

Fantasy RPG, like so many out there (ignoring all the things I'm doing to design to make it better), with a big focus on player interaction and an atmosphere that conveys that the game is a game of people, not a game of hit points and levels.

I, of course, have my own opinions, but I'll leave them out of this. This is really a question of style that'll affect the whole game, and we just want to get some instant feedback on what a larger audience thinks: either way will work just fine, and we're checking to make sure that personal preference doesn't overturn making a good game.

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Kelly G    358
The first one looks more realistic except the arms are too short. On the second model, the legs seem almost freakishly long.

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sBibi    241
you seem to have some topology issues with the first one, some wireframe views would be cool..
I also think the second one looks better, the surface looks smoother, with far less cracks and discontinuities, but this comes probably from the topology that doesn't seem to be the same between the two.
if you have to choose between two character setups/topologies, I'd go for the second one, even if the shape has to be changed to make it less stylized (depends on the kind of game as someone else said...)

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xor    516
I have no comments on the 'realistic' model, there are women with pretty much any body shape.

The stylized model IMHO could use some small changes.

*Add a little bicep curve, enough to signal where the elbow is, but small enough not to look like those fitness competitors. =)
*Add those sholder holes skinny women usually have(don't know the english name for them)
*Lower the waist line and make the transition from sholder width to waist width smoother, maybe showing some ribs.
*Curvier and slitly wider hips
*Wider thighs so that the thinner knee joint is noticeble, also widen bellow the knee.
*Make the transition from tricep to elbow a bit more rectangular, with the curve of the tricep more near to the sholder then elbow.
*In the lower leg, the bone is too inclined back, the twin muscles make that back curve, wich makes it look like it's inclined, but the bone in front of it, is straight.
*The butt higher curve is almost at the boob level, it's above the belly button level, should be bellow.

I'm no modeler so fell free to ignore my sugestions ^_^

Btw you might find this page interesting
http://www.this-wonderful-life.com/gallery.htm

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Wolfmanyoda    530
I like the second one better.
It's just easier on the eyes than the first one.
A fantasy RPG should be about a break from reality, that is what makes it fantasy after all, so taking liberty with the female form should enhance the games experience.

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Boku San    428
I'm getting really confused on just who's running the show on this one...

If Nechre's post shows the style of other characters, I'd choose the second set.

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Guest Anonymous Poster   
Guest Anonymous Poster
Thanks for not showing the male model naked....

Although its probably more work, why not use Both models?

Personaly, I would rather not have the same model for 20 different characters.

If there is only going to be one female throughout the entire game [seems unlikely for an RPG], then either one would probably be fine... as long as the game is fun :)

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Numsgil    501
I'd go with the first model. There is a prevelance of sexism in games, especially in graphics (not the fault of artists, I know). I know that, as a guy myself, a little bit of stylization is common and expected, but when my sister comes in and comments on the 'big boobed bimbos with no waists' it snaps me back to reality and I feel real guilty with the rest of the game.

What I'm saying is: whichever model you use probably won't affect how many guys play your game, but it is very possible it will affect how many woman play it. If you don't care, choose the second one, but please, for all the girls like my sister, (and guys like me who have to listen to em) choose the first model.

And on a side note, I find the first more attractive. There's a real inner instinct in men to find woman who can bear children. Having a kid would snap that second model in two, where the first one looks capable of having a dozen or more. But that's just me, I'm wierd that way. I grew up in a socially progressive family.

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Rinji_HalfElf    122
You know, alot of models tend to be really thin. It would be interesting to use your second model and add some weight to her. Not lots of fat per say, but a little more fat and muscle, and maybe play with the height. Playing with the frame size could a good prospect too. Not all women have the same bone structure. I think you can thicken the bone structure and still maintain an sex appeal (if that is what you are going for...).
Also, if you decide to tweek the models any I recommend you talk to some women. Some how get into a conversation about how clothes fit, you'll probabaly get some valuable infomation about how they are shaped differently and where (just make sure you're not talking to super models).

Some of Leonardo Da Vinci's or Michel Anglelo's drawings of the female figures would be good for reference also. Not all of the women they drew were fat or puggy like it was popular at the time. There is a painting one of them did where this chick was holding a huge plate with fruit or something on it. You should have seen the muscles in her back! She was warrior strong :D

Personally I like the second model. :) Ultimately its your decision.

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C-Junkie    1099
Give the first one a slightly bigger chest, then redo the comparison. My money is on the first one winning.

I can't get over the second one's freakishly long legs/short body.

seriously.

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