Sign in to follow this  

getting coordinates of objects

Recommended Posts

lets say I have a function called drawcube() that draws a cube about the origin. Then I translate, rotate, etc that cube. Something like: glPushMatrix(); glRotatef(32,0,1,0); glTranslatef(10,-20,1); drawcube() glPopMatrix(); Is there a way I can get the coordinates of the cube? Its easy to keep track of coordinates with translations, but I'm mostly confused on the getting the coordinates after rotations. Thanks

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this