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getting coordinates of objects

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lets say I have a function called drawcube() that draws a cube about the origin. Then I translate, rotate, etc that cube. Something like: glPushMatrix(); glRotatef(32,0,1,0); glTranslatef(10,-20,1); drawcube() glPopMatrix(); Is there a way I can get the coordinates of the cube? Its easy to keep track of coordinates with translations, but I'm mostly confused on the getting the coordinates after rotations. Thanks

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