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Plasma Zone: frantic non-shooter

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Plasma Zone is my attempt at a game for the LD 48 game programming competition (with an hour to spare too!). Its an attempt to generate a totally random, pulsing, morphing playfield which you must dodge in (similar in many ways to traditional Japanease 'bullet curtain' shooters, but without anyone actually shooting at you). Controls and gameplay: - Arrows to move, space to jump. - Dodge bright flux which saps your health. - Shoot matter particles to create dark flux, which regenerates your health. - Zones only last a few short waves, see how many you can survive for! Play via webstart (fullscreen) or play windowed. Usual webstart notes and cavets apply. Should work on windows and linux platforms, tested on windows. Requires Java 1.4 or later, OpenGL 1.1 or later, and uses LWJGL and SPGL. Anyone with spare time on their hands might want to check out some of the other entries.

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