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orthogonal Projective Texture

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Hello everybody, My projective texture works fine in perspective mode but not in orthogonal mode...The resulting texture is only 1/4 in size and is projected to the upper-left corner of the projection plane. I'm not good at maths and hope that someone can help. Thanks.

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I'm sorry my question was not clear. I just want to know if there are any differences between the algorithm of perspective and orthogonal projective texture. e.g. Do they use the same texture transform and texture matrix?

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