• Advertisement
Sign in to follow this  

Cube map optimization

This topic is 4878 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have thought of a way of optimizing cube maps, and am wondering about the best way of doing it. 1) the cubemaps are baked inside the level for all non-moving reflective objects. 2) the cubemap is copied from the baked texture to the cube map every frame. 3) the player object and any other dynamic objects are rendered last. I am sure this would bring about a massive speed increase, although I am not sure about the occlusion problem. can anyone help with thoughts on the matter or tips on how to implement?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement