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code_laser

Cube map optimization

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Hi, I have thought of a way of optimizing cube maps, and am wondering about the best way of doing it. 1) the cubemaps are baked inside the level for all non-moving reflective objects. 2) the cubemap is copied from the baked texture to the cube map every frame. 3) the player object and any other dynamic objects are rendered last. I am sure this would bring about a massive speed increase, although I am not sure about the occlusion problem. can anyone help with thoughts on the matter or tips on how to implement?

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