Cube map optimization
Hi,
I have thought of a way of optimizing cube maps, and am wondering about the best way of doing it.
1) the cubemaps are baked inside the level for all non-moving reflective objects.
2) the cubemap is copied from the baked texture to the cube map every frame.
3) the player object and any other dynamic objects are rendered last.
I am sure this would bring about a massive speed increase, although I am not sure about the occlusion problem.
can anyone help with thoughts on the matter or tips on how to implement?
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