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bishop_pass

Online Games

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I am thinking out the concept for an online game that I believe would play very differently from any game currently out there. The initial prototype shouldn''t be terribly complex, nor graphically intense, but could be fascinating in how the players cooperate and develop. If anybody here plays online games or has checked some out, I would like to know what they are so I can look at them for comparison to my idea.

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Well, you know about the 2 big ones, right? Everquest and Ultima Onine.

Everquest is killing all the time.

Ultima Online is focused more on the community and building.


"" "'Nazrix is cool' -- Nazrix" --Darkmage --Godfree"-Nazrix" -- runemaster

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Don't forget Asheron's Call (the third largest MMORPG), it is looting and killing all of the time =P

I used to play it, but finally convinced myself to quit .

<table BORDER=1 CELLPADDING=0 CELLSPACING=0 WIDTH=100%><tr><td BGCOLOR=white align=center>Null and Void
"In this house we obey the laws of thermodynamics!" --Homer Simpson</td></tr></table>


Edited by - Null and Void on October 8, 2000 4:30:17 PM

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Thanks for the pointers so far, but please keep them coming. I want to know about the obscure ones, the strange ones, the different and unique ones, the up and coming ones. My idea is so different from these. It''s not about roaming the countryside, killing, etc.


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I didn''t mention AC ''cause I figured it was just more hack & slash hehe. Most of the not as popular MMORPGs I''ve played seem to be basically the same stuff.

Well...except Underlight. It uses no NPCs except monsters. Real players get chosen to be teachers that train the PCs. I played for a while. I never got too into it, but they at least try to be different.


"" "'Nazrix is cool' -- Nazrix" --Darkmage --Godfree"-Nazrix" -- runemaster

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That actually sounds like a good theory, wonder if it will ever work out (the description of Underlight) as well as hack and slash games seem to.

Null and Void
"In this house we obey the laws of thermodynamics!" --Homer Simpson

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yeah, it is a cool idea, and I think it could work. I never really go into the game much though. It still started turning out to be mostly killing stuff, but there were different houses that believed in different things. There were a few teachers per house, and they''d teach you stuff sometimes in exchange for doing favours for them. Also the world was basically supposed to be a dreamworld. And when you quit playing it''s supposed to be like you wake into the real world. You may want to check out www.underlight.com. They at least tried to be more interesting.


""" "'Nazrix is cool' -- Nazrix" --Darkmage --Godfree"-Nazrix" -- runemaster --and now dwarfsoft" -- dwarfsoft

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Oh, just remembered something...

When I quit AC, I decided to figure out why I hated it so much . My conclusion was the main flaw in the game was people. But that didn''t make much since, because you play a MMORPG to be around/among people...

So maybe you should have a game where people take a test to determine how the will effect the environment of the game, and if they score poorly (meaning they''ll annoy and tick off more people than they won''t), make them pay up front for a certain amount of months of playing. And anyone that has negative effects upon the gameplay can be banned. This isn''t very economical or realistic though, I admit it .

Another idea is to (once again) make people take a test to determine whether they should be on a chaotic or good side of the world''s culture. That way people would act out the plot in the way their own mind works.

Yeah, I know that the making people take a test idea has major flaws, but it is the best way I can think of to find out how people think/act around other people. Also, the test would have to change or cheat sheets would be created, et cetera...

Anyway, that is just my take on it .

Null and Void
"In this house we obey the laws of thermodynamics!" --Homer Simpson

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To add onto my last message, the two cultures would/could be meant to hate each other, that is why people who don''t interact well should be placed in them, so they hate each other naturally, and realisticly .

Null and Void
"In this house we obey the laws of thermodynamics!" --Homer Simpson

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To continue with null*''s thoughts on AC...
I bought AC when it first came out (I had been playing UO since the beggining) I hated it. A few months ago, I decided to give it another try... I still hate it.

Why? Well, first off, the landscape is huge, which is a good thing, BUT... there''s nothing there. This huge continent has 2 to 3 thousand players in it and about 8 cities... between the cities is beren landscape. You can run for hours from Holtsburg to Cragstone and see noone else or nothing else, save the monsters that you end up running from or die at their hands.

Then there is the people. Much of the problem with these types of games is that once a few players reach high levels, they think they are elite or something... jeez! C''mon, wheres the community in that? Social interaction in an online game is not race based (as in RL) but level based... and that sucks.

Game balance is esentially non-existant and buying anything of use cost so much money that there is no way to make enough money to buy what you need. If you design a game, you need to make the economy of the game easy for new players entering 8-16 months after the start. The simplest way is to take object inflation into account when creating new characters. I know that this is hard to do because of the possible abuse of the system, but ... it needs to be done.

Some new games that I am looking for:
Horizions: This game looks like it''s going to rock!
and of course our own MPOW (yup, we''ve created a new acronym, Massive, Persistent On-Line World) Ages of Azzuria. No dedicated site yet, but stay tuned.



Dave "Dak Lozar"Loeser

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Interesting comments.

I am happy to report that my concept is NOT about running around the countryside killing and looting. It is about interaction, cooperation, backstabbing, publicity and secrecy, competition, thinking and devious schemes.

I do not want to give away the concept, but I can tell you that it is a million miles away from the ideas of the games mentioned above.

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There''s an MMORPG in development called majik3d. Their website used to be www.majik3d.org, but it doesn''t seem to be working for me now. They really had some nice ideas IMO.


"""" "'Nazrix is cool' -- Nazrix" --Darkmage --Godfree"-Nazrix" -- runemaster --and now dwarfsoft" -- dwarfsoft --pouya" -- Nazrix

Need help? Well, go FAQ yourself.

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Guest Anonymous Poster
I also used to play AC. It''s main flaw was the lack of secure trading. Actually, things were cheap to buy, and money was easy to get, the good stuff you had to find (killing olthoi or other monsters), or trade for. Since there wasn''t secure trading, you''ll get jipped very very often. Also, the map being so huge was a disadvantage as well cuz it took so long to travel. However, I did like it much more than many other games, like Diablo 2.

Although I myself don''t nearly have the skills to make a mmrpg, if I made one, it would be free but have ads.

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Make all the classes equal, and have an OK Help File and FAQ before even releasing the Alpha. Also, in peristant state worlds, you need persistant rules. Make rules that go for everyone. If they feel bad, they''ll let you know.. stick to the rules. I quit Everquest because of their stupid patches and unbalanced classes. Make the classes unique and balanced. And unless you have a new Solaris computer with a $30,000 T1 connection, you should probably think about the multiplayer. Anything less that a T1 will get sh*t speed and you''ll be lagging when you are trying to get into your inventory screen.
(well, I exagerated, but you will need some money to get a good, satisfing online multiplayer game going). Personally, my computer would be at it''s knees trying to transfer 500 fight packets, 100 AI packets, etc, on my 400 MHZ computer''s 56K connection. Another note- don''t try to host your multiplayer files on any geocities account or anything- it won''t work. (BELIEVE PHIL ;-) )

I''m making my own online game, you can see my post above.. Help is wanted.. not that I need it ;-) HINT HINT

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