Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Power Render 4 Progress

This topic is 6488 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Here is my list from a couple months ago. Thought I should go back and see how I''m doing. Character System/Editor: -Blend two motions together ** Completed ** -Aim particles in a direction ** Completed ** -Inventory system / attaching items to bipeds Library Changes: - Dump screenshot example ** Completed, new PR_DumpScreenshot function ** - Reorganize directories, remove platform specific things like winclude, winlib, etc ** Completed ** - Remove all traces of: Shadetables, 3DFX, MSGLIDE, MSDD, WIN32, WATCOMC, setpalette, real_uv ** Completed ** - Specular lighting ** Completed ** - Direction lights with falloff - 3D Lines - Screen saver example - Winamp plugin example - Mesh Dynamic LOD? - Stencil buffer shadow generation? - Test dualhead on Win98 to make sure it still works with latest drivers - Test Lights in hardware T&L (spot, point) - New portal example - Change Resolution example - .X file support - 3D Sound example (Directsound3D, EAX etc) - Dot3 bump mapping ** half done ** - Cubic Environment mapping - Cartoon rendering - Streaming WAV example - Fix zbuffer software/T&L differences Terrain Engine: - Hardware T&L version ** Completed ** - Terrain Editor ** Half done ** - Update Documentation - Updated Web site As you can see I''ve been spending a lot of time on the terrain editor mainly. When that is done I''ll go back and finish off that inventory system for the characters. I have most of the object manipulation done in the editor. I''m going to add in a few more options for creating the terrain texture (texture based on slope as well as height) and then hopefully have a fully working beta available for testing. I''m also making up a new terrain engine library that is used by LStudio and your own programs to load and display the levels. Chris

Share this post

Link to post
Share on other sites

PR3 will be fine for the first project I have lined up, but PR4 sounds like it''d rock for a first-person RPG design I''ve had lying around for a while.....!


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!