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Have you had any great ideas for a game that were later used?

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Have you ever had a great idea to put into a game, or to base a game around, and then a while later a game hits the shelves with something incredibly similiar to that idea? I have. When I was about 10, I had an idea to make a fighting game that included Mario, Princess, Luigi, Toad, Bowser, Link, and Samas Aran, and all the characters would fight the same way they played in the game.. That was about 13 years ago. I thought about it and thought it would be cool, but unlikely. I even drew pictures (OH GOD WHAT I WOULD DO TO FIND THEM). Well, it wasnt too long before I thought about how lame it could be. That was the time of NES and SNES was just on the horizon. Super Smash Bros wouldnt have been as fun on those types of systems. Also, I thought it would be dumb cuz mario couldnt kill bowser using those mechanics. I scrapped the idea as just 'one of those things' kids come up with. When the game did come out for N64, I was flabbergasted. I mean, *I* thought of this idea, and that idea was selling ALOT. Another Idea I had just recently was for an MMO(RPG) to have a chat console in it so that you could log onto your AOL instant messenger name. I figure, AOL would pay to be included, and theoretically, that monthly charge could be lowered for the gamers. Also, a main reason people ALT-TAB out of games is to chat on AIM. Since a majority of MMORPG games are disabling ALT-TAB, I thought this idea was genius. Then about 6 months later, I read that the new matrix online game is going to do that. Anyone else have any stories?

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yea,

When I was around 3 years old I came up with this idea for a drink that would make everyone fun and crazy. Turns out people discovered alcohol thousands of years ago. Shit out of luck I guess.

On a little more realistic side. Ideas are a dime a dozen. Chances are if you have thought something up, someone else has already thought it up. Its when someone chooses to invest in the idea that the fruit of the idea shows through.

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Quote:
Original post by PaulCesar
On a little more realistic side. Ideas are a dime a dozen. Chances are if you have thought something up, someone else has already thought it up. Its when someone chooses to invest in the idea that the fruit of the idea shows through.


WHAT?! THAT CONCEPT IS COMPLETELY BEYOND ME. I WISH I COULD UNDERSTAND SOMETHING SO COMPLEX AS THAT ON MY OWN WITHOUT SOMEONE HAVING TO TELL ME. WOW.

Thanks for the philisophical contribution, but if you take a minute to stop being a condesending prick, im sure theres some idea you've had that you thought was unique and LATER was implemented in a game that you would like to share.

oh, agian, thanks for stroke of genius it took you to write out the overwhelmingly complex idea of "Sometimes, two people come up with the same idea". WOAH. Im glad you mentioned it, because it wasnt implied that I realised this when I wrote "Have you ever had an idea, and someone else used that idea in a game?"

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Playing as a unit in a real-time strategy game -> Savage, Natural Selection, Battlezone

I don't think ideas are what makes a game, though, or at least not general ideas like these (Smash Bros / Natural Selection) because there will always be different implementations.

In the end, games are just like any other kind of program around here: both notepad.exe and the latest microsoft word revolve around the same general idea of allowing the user to enter text, what sets them apart from each other is their audience and the little details (what can one do that the other can't).

You cannot rely on a single idea to create a successful game. Actually, I think that you need above a thousand different ideas during the design of a given (large) game to actually achieve soemthing interesting. I guess that's where the difference lies between those who get "one killer idea" and those who can come up with "the correct idea that fits with the thousand others" after the game is one year into development...

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Yeah I know the feeling. I thought up a 3d third-person game when the Playstation 1 was hot property, titled "The Run". You funnily enough ran around a city on "the run" from the Mafia, the FBI etc and you could steal cars, beat people up for there money, buy guns etc but if the cops saw you they would chase you etc etc.

Lo and behold, 4 years later GTA III came out.

I even got my idea and the cover I designed published in a PS1 magazine where the best idea of the month won a free game but I got beaten by some lame ass racing game that had the identical concept to Wipeout 2097 which had already been released. grr...

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Guest Anonymous Poster
Quote:

WHAT?! THAT CONCEPT IS COMPLETELY BEYOND ME. I WISH I COULD UNDERSTAND SOMETHING SO COMPLEX AS THAT ON MY OWN WITHOUT SOMEONE HAVING TO TELL ME. WOW.

Thanks for the philisophical contribution, but if you take a minute to stop being a condesending prick, im sure theres some idea you've had that you thought was unique and LATER was implemented in a game that you would like to share.

oh, agian, thanks for stroke of genius it took you to write out the overwhelmingly complex idea of "Sometimes, two people come up with the same idea". WOAH. Im glad you mentioned it, because it wasnt implied that I realised this when I wrote "Have you ever had an idea, and someone else used that idea in a game?"


Garmichael,

Sorry, I didnt mean to sound like a condesending prick. If it was for my joke I apoligize, as for me stating the obvious, I had meant that as more of a side note along the lines of "maybe we should invest in these good ideas we have, instead of waiting before its to late". I too had many ideas in my past. I personaly tampered alot with the notion of fully destructable enviornments. I cant even mention all the ideas I have had, I was simply shortening my post to a (what you call philosophic) nature. Im sorry if that offended you. And BTW, as for the "philosophical " comment, it wasnt meant to be an overwhelmingly complex idea by any means, and of course I did figure you would have already known it (I dont try to bash anyones intellegance). When I make posts on a thread, it isnt always directed at the OP, it is usualy directed at the thoughts the topic iteself presents. So I appoligize for my post causing any sort of annoyance, inconvinance, or appearing to bash you in any way. It wasnt meant as a flame.

Sorry Again,

Dr. Richard P. Cesar
Wright State University

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Yes, after watching Star Wars for the 5th time I thought about a tactical space battle game with lots of small fighters. Instead of being played out on a flat plane the squads of fighters would use the whole 360 degree space. They would be above, below and all around, diving in and out to attack - just as you see in SW and just as fighters did in WWII. Basically the game I was thinking of was Homeworld and I rememeber reading an interview where one of the creators mentioned Star Wars as an inspiration.

We were both in the game industry and both exposed to the same creative stimuli and both came up with an idea. They went ahead and did theirs.

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Well, back when I was younger (~ten years ago) I was into Sonic, so I wrote a game in Qbasic and drew my own sonic character.

I had to come up with a different name, obviously, so thinking "when he's jumping he's a spinning ball", I came up with "Spinball".

Then Sega came out with Sonic Spinball. Coincidence? I think not! :-) Well actually it was the same year, but still!

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I definitely had the notion of a game called, in my head, "The Hit". I think you can guess what that turned into.

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I also thought of Smash Brothers, by the way. I think Nintendo made it because so many people wanted to see who would win of their characters.

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Guest Anonymous Poster
I thought of an idea for a game that would... never be released. Lo' and behold, Duke Nukem Forever. ;)

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I thought of having a game where you played a bad guy/criminal before GTA1 came out (probably alone with thousands of other people lol).

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I used to invent sequels to RPG's all the time when I was younger. I came up with some weird ideas for what FF3 would be like (it had mermaids and sunken continents and parts where you go into the past), and then the real FF3 (US) came out long before I was done so I gave up. (Some elements were similar to what ended up being in Chrono Trigger though. Time travel and branching plot stuff.) Oh yeah, I also "invented" Mario 3 which was sort of like a combo of Mario 2 and Wizards & Warriors, heh. Don't remember whether the real Wizards & Warriors was made yet then or not though.

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I've seen good ideas I had implemented in the worst possible way in games... hehe. Ya gotta love it when people take something that you give them and they read what they want to into the name and completely demolish the actual concept in implementation.

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I had an idea about time slowing down. I had thought of it along the lines of beat'em up games, instead of just hitting the buttons I thought it would be good to make the fight in slowmotion, that way you could really kind of "plan" your next punch or something, it would give you time to actually respond to the computer player. I thought of this so you could really learn how to make the moves, like mutiple moves etc.
Has this been done yet in a beat em up game?

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Quote:
Original post by Garmichael
Quote:
Original post by PaulCesar
On a little more realistic side. Ideas are a dime a dozen. Chances are if you have thought something up, someone else has already thought it up. Its when someone chooses to invest in the idea that the fruit of the idea shows through.


WHAT?! THAT CONCEPT IS COMPLETELY BEYOND ME. I WISH I COULD UNDERSTAND SOMETHING SO COMPLEX AS THAT ON MY OWN WITHOUT SOMEONE HAVING TO TELL ME. WOW.

Thanks for the philisophical contribution, but if you take a minute to stop being a condesending prick, im sure theres some idea you've had that you thought was unique and LATER was implemented in a game that you would like to share.

oh, agian, thanks for stroke of genius it took you to write out the overwhelmingly complex idea of "Sometimes, two people come up with the same idea". WOAH. Im glad you mentioned it, because it wasnt implied that I realised this when I wrote "Have you ever had an idea, and someone else used that idea in a game?"


lol.

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Quote:
Original post by Stevieboy
I had an idea about time slowing down. I had thought of it along the lines of beat'em up games, instead of just hitting the buttons I thought it would be good to make the fight in slowmotion, that way you could really kind of "plan" your next punch or something, it would give you time to actually respond to the computer player. I thought of this so you could really learn how to make the moves, like mutiple moves etc.
Has this been done yet in a beat em up game?


That's a pretty hot idea. Like onyx said "Matrix Kombat".
The concept sounds pretty fun. The only thing is pretty much teh issue of "What ELSE can be added to make the fight seem more realistic".

I mean, if the enemy is comming in for a punch, you should be given options to duck down, block the punch, pull back, punch first, grab his arm, etc etc... There would have to be tons of things you could do, and It would have to be controlled with the character.

Also, it coudlnt be TOO slow. Not matrix stop speed. More like a punch takes 2 seconds to reach you, instead of half a second. Otherwise, IT'd just be a big game of dodge the fist.

But yeah. hot idea.

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How about both players being able to use 'stop speed' in a fighter? With double slow down if both are using it?

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