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Programming Paradigms

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Contrasted paradigms:

* Structured programming vs. Unstructured programming
* Imperative programming vs. Declarative programming
* Procedural programming vs. Functional programming
* Value-level programming vs. Function-level programming
* Flow-driven programming vs. Event-driven programming
* Scalar programming vs. Array programming

* Within Object-oriented programming:

Class-based programming vs. Prototype-based programming

* Within Logical programming:

Rule-based programming vs. Constraint programming

Non-contrasted paradigms:

* Component-oriented programming à la OLE
* Aspect-oriented programming à la AspectJ
* Relational programming à la SQL
* Symbolic programming à la Stephen Wolfram's Mathematica

Candidate paradigms:

* Post-object programming
* Subject-oriented programming
* Intentional programming
* Reflective programming

See WiKi for more information [smile]


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I prefer Component-Oriented programming over the other paradigms for most of my development work.

Although for games I mainly stick with Object-Oriented programming.

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Original post by Eriond
Generic programming maybe?

Doesn't that relate more to multi-paradigm programming?
E.g. generic programming an be applied in using a procedural approach (like in the C++ STL algorithms) as well as object-oriented (like C++ STL containers).

Just a thought, I have seen people who refer to it as a stand-alone paradigm as well as a technique applying to multiple paradigms.


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