Advertisement Jump to content
Sign in to follow this  

Alpha Fading....

This topic is 5205 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello. I have a program in which my user interface is made up of several Direct3D textures on the screen. The textures are ARGB32 so they are already using their alpha channel to achieve transparency on the texture. What I need to do it to be able to fade specfic textures from their start state to completely transparent, is this possible? I fear that I would have to reduce the alpha of each pixel until they are all 0? Is this the case? Thanks in advance for any help. Mark Coleman

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!