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leo77

OpenGL Imaging

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Hi... I'm using the openGL Imaging Subset to make transformations on pixels values by using the COLOR matrix like this: glMatrixMode(GL_COLOR); glLoadMatrixf(m); glMatrixMode(GL_PERSPECTIVE); ..... I was wondering if this tranformations would change the color of texture mapped poligons. does it? thanks in advance

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The color matrix only affects pixel transfers between client and server. That means, it only works for functions like glDrawPixels, glReadPixels, glTexImage and so on.

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