Hi...
I'm using the openGL Imaging Subset to make transformations on pixels values by using the COLOR matrix like this:
glMatrixMode(GL_COLOR);
glLoadMatrixf(m);
glMatrixMode(GL_PERSPECTIVE); .....
I was wondering if this tranformations would change the color of texture mapped poligons. does it?
thanks in advance
The color matrix only affects pixel transfers between client and server. That means, it only works for functions like glDrawPixels, glReadPixels, glTexImage and so on.
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