Jump to content
  • Advertisement
Sign in to follow this  
Lucidquiet

[java] AI in java -- Alright I'm a novice when it comes to AI

This topic is 4962 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm working on something of a strategy program. I've looked at the Strategy Pattern, the Facade Pattern, the Flyweight Pattern, etc. All I'm really trying to do is give a creature in the environment a goal to acheive, and then later if need be change the goal -- like circumstances change, or it acheives the goal... I know this is kind of vague. Any suggestions? L-

Share this post


Link to post
Share on other sites
Advertisement
Have you checked out http://www.ai-junkie.com/?

I am not sure if it will be helpful in your case, but he has a lot of AI specific stuff there.

[edit]
Go to the Agents link and you will find info on Finite State Machines(FSM).

[Edited by - CaptainJester on October 22, 2004 1:45:34 PM]

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!