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[java] AI in java -- Alright I'm a novice when it comes to AI

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I'm working on something of a strategy program. I've looked at the Strategy Pattern, the Facade Pattern, the Flyweight Pattern, etc. All I'm really trying to do is give a creature in the environment a goal to acheive, and then later if need be change the goal -- like circumstances change, or it acheives the goal... I know this is kind of vague. Any suggestions? L-

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You may want to look up FSMs(Finite State Machines).

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Have you checked out http://www.ai-junkie.com/?

I am not sure if it will be helpful in your case, but he has a lot of AI specific stuff there.

[edit]
Go to the Agents link and you will find info on Finite State Machines(FSM).

[Edited by - CaptainJester on October 22, 2004 1:45:34 PM]

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