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Quak

math book advice

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Hi guys, I've been programming for some months now. I've decided that graphics programming is what I want to do. I've already worked through windows game programming gurus by LaMothé and I'am currently reading his second volume (3D programming gurus) and Mathematics for Gamedevelopers. Now my actual problem is that I'am only 16 and thus haven't heard anything about vectors and stuff befor (I've teached myself the basics though). What I need is a good mathbook that covers basic and advanced linear algebra. Hope you now a good one Quak

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"Beginning Math and Physics for game programmers", is a good book for learning the math you will need to do graphics. Half of the book teaches math then the other teaches physics. The math section goes over broad ranges of subjects from points and lines to vector operations and bits of trigonometry. Im only 14 and the math wasn't to hard to learn so i think you will be fine.

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Thanks for replay. But I'm searching more for a "true" mathbook that you use in university.

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Two linear algebra books I recommend:

"Elementary Linear Algebra" by Anton and Rorres
"Linear Algebra Done Right" by Axler

The first takes a pretty standard approach, starting with vectors and matrices and all that, and then getting to linear spaces and linear transformations. The second starts with linear transformations, and gets to matrices later as a means of implementation.

Anton and Rorres is the longer of the two books, which is both good and bad. Good in that there's a lot of useful information there; bad in that you can get lost in all the detail. Axler is a lot slimmer, and really boils things down to the bare essentials.

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"Elementary Linear Algebra" book looks good, I think I'll go for this one. The other books are nice as well, but it seems to be the most detailed one what I think is best for me. Cheers guys :)
Quak

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