framebuffer copy

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3 comments, last by vonsatan 19 years, 6 months ago
hey, Im just wondering what would be the best way to obtain a texture copy of the framebuffer in DX8 ? (ala StretchRect in DX9) I know I could use render to texture to draw the scene directly to tex... but im looking to avoid this if possible...
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Moved to DX forum.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
CopyRects?

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

IDirect3DDevice9::GetFrontBufferData ?

But it's very slow "by design" apparently.

see this too.
[size=2]aliak.net
whats the performance of CopyRects like?

ill give it a try..
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