• Advertisement
Sign in to follow this  

How to include the 3dMax file into the C# programme.?

This topic is 4929 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The max format is very complex and i don't think anyone use it. They usally export the scene to a more friendly format.

A couply of easy ways.

1. Convert the scene to directx's .x format. Directx
provides functions to load .x files.

2. Render the scene as an image and also save the depth buffer.
Now you can display the image and add more 3d-objects to it. That's how games like 'grim fandango' were made.

Check out the articles on directx and meshes here on gamedev

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement