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LittleFreak

Can you see whats wrong?

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I dont know why it doesnt work. It should take m_chat_key and add it to m_chat_msg. And create a long string which is then sent to the server. But for some reason m_chat_msg is only coming out as what ever key I pressed last. Anyone see whats wrong?
  if(m_Chat == TRUE){
	  if(m_Keyboard.GetKeyState(KEY_A) == TRUE){
			strcpy (m_Chat_Key,"A");
	  }
	  if(m_Keyboard.GetKeyState(KEY_B) == TRUE){
			strcpy (m_Chat_Key,"B");
	  }
	  if(m_Keyboard.GetKeyState(KEY_C) == TRUE){
			strcpy (m_Chat_Key,"C");
	  }
	  if(m_Keyboard.GetKeyState(KEY_D) == TRUE){
			strcpy (m_Chat_Key,"D");
	  }
	  if(m_Keyboard.GetKeyState(KEY_E) == TRUE){
			strcpy (m_Chat_Key,"E");
	  }
	  if(m_Keyboard.GetKeyState(KEY_F) == TRUE){
			strcpy (m_Chat_Key,"F");
	  }
	  if(m_Keyboard.GetKeyState(KEY_G) == TRUE){
			strcpy (m_Chat_Key,"G");
	  }
	  if(m_Keyboard.GetKeyState(KEY_H) == TRUE){
			strcpy (m_Chat_Key,"H");
	  }
	  if(m_Keyboard.GetKeyState(KEY_I) == TRUE){
			strcpy (m_Chat_Key,"I");
	  }
	  if(m_Keyboard.GetKeyState(KEY_J) == TRUE){
			strcpy (m_Chat_Key,"J");
	  }
	  if(m_Keyboard.GetKeyState(KEY_K) == TRUE){
			strcpy (m_Chat_Key,"K");
	  }
	  if(m_Keyboard.GetKeyState(KEY_L) == TRUE){
			strcpy (m_Chat_Key,"L");
	  }
	  if(m_Keyboard.GetKeyState(KEY_M) == TRUE){
			strcpy (m_Chat_Key,"M");
	  }
	  if(m_Keyboard.GetKeyState(KEY_N) == TRUE){
			strcpy (m_Chat_Key,"N");
	  }
	  if(m_Keyboard.GetKeyState(KEY_O) == TRUE){
			strcpy (m_Chat_Key,"O");
	  }
	  if(m_Keyboard.GetKeyState(KEY_P) == TRUE){
			strcpy (m_Chat_Key,"P");
	  }
	  if(m_Keyboard.GetKeyState(KEY_Q) == TRUE){
			strcpy (m_Chat_Key,"Q");
	  }
	  if(m_Keyboard.GetKeyState(KEY_R) == TRUE){
			strcpy (m_Chat_Key,"R");
	  }
	  if(m_Keyboard.GetKeyState(KEY_S) == TRUE){
			strcpy (m_Chat_Key,"S");
	  }
	  if(m_Keyboard.GetKeyState(KEY_T) == TRUE){
			strcpy (m_Chat_Key,"T");
	  }
	  if(m_Keyboard.GetKeyState(KEY_U) == TRUE){
			strcpy (m_Chat_Key,"U");
	  }
	  if(m_Keyboard.GetKeyState(KEY_V) == TRUE){
			strcpy (m_Chat_Key,"V");
	  }
	  if(m_Keyboard.GetKeyState(KEY_W) == TRUE){
			strcpy (m_Chat_Key,"W");
	  }
 	  if(m_Keyboard.GetKeyState(KEY_X) == TRUE){
			strcpy (m_Chat_Key,"X");
	  }
	  if(m_Keyboard.GetKeyState(KEY_Y) == TRUE){
			strcpy (m_Chat_Key,"Y");
	  }
	  if(m_Keyboard.GetKeyState(KEY_Z) == TRUE){
			strcpy (m_Chat_Key,"Z");
	  }
	  
	  strcat (m_Chat_Msg, m_Chat_Key);
	  strcpy (m_Chat_Key, "");

	  if(m_Keyboard.GetKeyState(KEY_ENTER) == TRUE){
			m_Chat = FALSE;
	  sChatMessage Msg;
      Msg.Header.Type     = MSG_CHAT;
      Msg.Header.Size     = sizeof(sChatMessage);
      Msg.Header.PlayerID = m_Players[0].dpnidPlayer;
      Msg.ChatMsg[128]         = m_Chat_Msg[128];
      
      // Send message to server
      SendNetworkMessage(&Msg, DPNSEND_NOLOOPBACK);
	  strcpy (m_Chat_Msg, "");
	  }
	
  }else{

	  if(m_Keyboard.GetKeyState(KEY_Y) == TRUE){
	  m_Chat = TRUE;
	  strcpy (m_Chat_Msg, "");
	  Count = 0;


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If you intended to correct an error in the post then please contact us.

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