Best choice for wav mixing in XP?
Picture a small RPG written in procedural-C that makes use of GDI extensively, and now needs a way to play multiple sounds at once.
The programmer, who's very talented at what he does (lol).. has concluded against the following
DirectSound - Too much work, no C-Friendly tutorials.
SDL_Mixer - I'd have to reprogram my game to use SDL.
FMOD - I don't understand how to use it.
OpenAL - Looks too professional (eg.. 3D sound and all).
What should I do?
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