Starting out with sound effects

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12 comments, last by GameDev.net 19 years, 5 months ago
Sorry, like I said, I don't do a lot of music on computer (and when I did, it was all Fast Tracker 2). I hadn't heard of buzzer but did a google search on it and got this:

http://www.hitsquad.com/smm/programs/BuzZerosx/

I'd say it's probably ok but a bit limiting in terms of wild sounds. But hey, anything that's free is worth looking into.

Other free softsynths? I did a quick glance around the dancetech.com site and found:

http://www.dancetech.com/aa_dt_new/plugins/index_plugins.cfm

At the bottom lists free plug-ins which might be worth looking into.

By the way, what did you mean by "more move-like sound quality" ?

-j
Jonathan Makqueasy gamesgate 88[email=jon.mak@utoronto.ca]email[/email]
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Sound design is a quite varied area to get into. I've been professionally sound designing for 2 years for games.

If you're serious about it but can't quite afford equipment right now. Grab as much free sound creation and mangling tools you can online.

Free music programs which can host VST synths and effects is a good place to start. At least with these tools you can start synthesizing sounds and mangling them.

Stuff like Psycle tracker is good, Renoise, Mod Plug .. etc

Check out http://www.kvr-vst.com they have a section of free-vst synths and effects.

Once you can afford it, get a good sampling mic.

You might be able to get away with semi professional mono mic which is used for Tape recorders, Walkmans. Read up on mics to see what it is you will require it for.

Cardiod polar condenser mics make good sampling tools. Condenser mics tend to have good flat response (crisp high frequencies). Dynamic mics seem to have more vocal frequency response and require louder sounds and are less sensitive. Read up on mics.

A good starting mic to get is something like a Rode NT3. It's a Cardiod Condenser, and can run on a 9V battery or phantom power. Makes good for walking around where there's no power. They are not too expensive, though out of your budget at the moment.

A recording minidisc is a good starting medium, though if you can afford something better like an iRiver iHP120 which can record stereo wavs in 16bit and 48kHz direct to hard drive then it's going to produce much better results!

Sound design is learning what to do with sounds. Layering them, combining them, tweaking and mangling them. Some hollywood sound effects can contain over 40 layers!

Start out with the software and see how you go from there. It's the cheapest option. A good mic can expand your textures as you can add samples and voice.

As far as recording rooms, you want something where the sound is not going to reflect too much (ie a blank wall, or a wooden cupboard) Padding will help dampen the high frequencies which cause reverb and echo. You can learn about acoustic design, bass traps, diffusers .. etc but to get started just something which can give you a raw sound without echos/reverb to start with.

Sampling out doors in the country side at night can also help, not very much reflections outside in the open spaces.

I could go on and on.. but this is a place to start.

Good Luck!

Game Audio Professional
www.GroovyAudio.com
http://www.filmsound.org/

This is also a good place to start.

DK
LCL
I think you mean Buzz, which is free from http://www.buzzmachines.com/

It's pretty good for mashing stuff together with and you should be able to make some dark, if somewhat unpredictable sounds with it, but the sound quality can be a bit rough at times.

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