Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


How can I use rotations exported from 3DSMAX ?

This topic is 6492 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How can I use axis angle and TCB (tension continuity bias) values exported from 3DSMAX ? I try to convert into quaternions, then interpolate (slerp), but the result is differnt from MAX. Could somebody help me ?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!