All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
29
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to General and Gameplay Programming
How can I use rotations exported from 3DSMAX ?
General and Gameplay Programming
Programming
Started by
diafera
October 09, 2000 08:48 AM
-1
comments, last by
diafera
23 years, 6 months ago
diafera
122
Author
October 09, 2000 08:48 AM
How can I use axis angle and TCB (tension continuity bias) values exported from 3DSMAX ? I try to convert into quaternions, then interpolate (slerp), but the result is differnt from MAX. Could somebody help me ?
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
AstroManic
Interviews
Taptitude: two years of success on Windows Phone
Business and Law
Axonometric Projections - A Technical Overview
Graphics and GPU Programming
Ramblings in Realtime: Chapter 6 - Quake's 3-D Engine: The Big Picture
Graphics and GPU Programming
Cyclic Redundancy Checking
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top