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I wrote a scripting language earlier this year, and until tonight didn't even realize that GD.net had a scripting forum. But anyways, I see a lot of threads here at GD about writing scripting languages and interpreters. So for those who are looking for examples on how to implement a scripting language, take a look. It's by no means the best or cleanest language out, nor even close to being the greatest implementation. But it works. DScript (really original, eh?) Anyways, it's a basic C-syntax based language inspired heavily by the Torque Game Engine scripting language. It was developed while I was heavily involved with the Spirit mailing list, so that's where the weird Readme format comes from. Enjoy, and constructive criticism is always welcome.

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