Jump to content
  • Advertisement
Sign in to follow this  
Ainokea

VBAs VBOs and other VBthings

This topic is 5044 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
VBO is the cross-vendor standard which has been promoted to the core (I think) in OGL 2.0. VAR and others are vendor-specific. Time was, VBO implementations in available drivers had lots of caveats, so vendor-specific paths were more reliable. For the most part, however, ATI and nVidia have done well with VBOs, so there isn't much reason to use anything else.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!