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vipejc

Is DarkBASIC Pro The Best Current Software To Create A Hockey Video Game?

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Quote:
Original post by Torkel
Don't forget to make it into an OS type program so it runs faster.

And to decrease the executable size, don't forget to compress it recursively to one bit.

Seriously though. Dark Basic is a good starter from what I've heard. DO NOT dive into Dark Basic looking to accomplish what you have described. I can forsee future questions of, "I downloaded the program and I drew a hockey puck, but I can't seem to make it get slapped around by some awesome looking hockey players based on keyboard/joystick/mouse/gamepad/neural interface input."

What you can use Dark Basic for is to learn about designing and creating simple games. If you really do have ambitions to make a nice hockey game, or any professional level game, learn to program, learn to draw or create models, or some of all of it.

Ideas are important, of course. But all ideas and no skill is worth crap. Sticking with the building analogy, it's like instructing a construction crew to make the skyscraper really frickin' tall and sturdier than any other building. If you had some applicable skills, and a few small games under your belt, your ideas would be more along the lines of suggesting to a construction crew an innovative method of construction that will lead to a frickin' tall and sturdy building. If you don't understand game development, you can't talk to a game developer, and your thousands of ideas are worth nothing.

My two cents.
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Now then, let's not be totally dismissive of the newbie, much as he might deserve it. "Thousands of ideas" are not worth nothing. In fact, assuming that the "dime a dozen" somebody mentioned a while back is accurate, 1000 ideas == 83 dozen ideas is worth 8.3 dollars. Which, I'm sure you'll agree, != nothing.
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Quote:
Original post by King of Men
Now then, let's not be totally dismissive of the newbie, much as he might deserve it. "Thousands of ideas" are not worth nothing. In fact, assuming that the "dime a dozen" somebody mentioned a while back is accurate, 1000 ideas == 83 dozen ideas is worth 8.3 dollars. Which, I'm sure you'll agree, != nothing.
Sure they are. Everybody can have ideas which means supply is unlimited (as long as new people can be born), so the supply is practically infinite, which means that unless demand grows faster than supply (making it a bigger infinite), ideas are worthless.

Good, well-thought-out ideas are quite a different matter, but your average, generic ideas are worthless.
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I have an idea! Let's make a hockey game just like EA's NHL, but make it possible to change the colour of the puck!!!!!!!!!!
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Original post by Pouya
I have an idea! Let's make a hockey game just like EA's NHL, but make it possible to change the colour of the puck!!!!!!!!!!


Impossible! Only the Shiva engine can do that!
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Quote:
Original post by mikeman
Quote:
Original post by Pouya
I have an idea! Let's make a hockey game just like EA's NHL, but make it possible to change the colour of the puck!!!!!!!!!!


Impossible! Only the Shiva engine can do that!

Nah, it would be a piece of caek. Just start with an EA Games quality hockey game (simple) and find the text file with the magic instructions for the menu (ingame_menu_that_makes_the_game_do_cool_customizeable_stuff.txt or something) and add the line "maek a kewl butten too change teh color off te puck!!!!!11~~~!@#$%^&*()_++"
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Quote:
Original post by Extrarius
Sure they are. Everybody can have ideas which means supply is unlimited (as long as new people can be born), so the supply is practically infinite, which means that unless demand grows faster than supply (making it a bigger infinite), ideas are worthless.


Well, you'll note that I did qualify my calculation by saying I assumed ideas are a dime a dozen. But in any case, I must disagree with your assertion : Very few people have ideas pertaining to game development, so the supply is not infinite. Also, very few people have even one large idea in their life; I am not counting things like "I know! For Junior's birthday, we'll go to the zoo!"
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vipejc: If you really care to know, I don't think you'll get far with DB. It's good for some things, but often pointless considering what else is out there.

Start by reading "Dive into Python." You can order it at Amazon, and you can find it at your local bookstore. As you learn, play around with pygame. Pygame is a library for the Python language that is designed for game programming, and all around I think it is better than any "Basic" suggestion. Play with that, and stick with school.

I hope it all goes well for you, alright. Take 'er easy.
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Quote:
Original post by King of Men
Quote:
Original post by Extrarius
Sure they are. Everybody can have ideas which means supply is unlimited (as long as new people can be born), so the supply is practically infinite, which means that unless demand grows faster than supply (making it a bigger infinite), ideas are worthless.


Well, you'll note that I did qualify my calculation by saying I assumed ideas are a dime a dozen. But in any case, I must disagree with your assertion : Very few people have ideas pertaining to game development, so the supply is not infinite. Also, very few people have even one large idea in their life; I am not counting things like "I know! For Junior's birthday, we'll go to the zoo!"
I'd bet that 99% of all game players have had an idea about some change they think would improve it, and that everybody else would have such ideas if they played games.

Remeber how help wanted used to be? "OMG I'M CLONING GAME X WITH CHANGE Y!!! NEED HELP!" I think that if all game developer combined resources, it would still take the rest of eternity to actually implement all such ideas that have been posted on gamedev, and much longer to implement all those that were thought but not voiced here. Personally, I've had hundreds of game ideas, but most of them stayed in my head because I realized how difficult it would be to actually implement any of them and it wasn't worth the effory IMO.

I'm guessing you're using 'large idea' to mean the same thing I called 'a good, well-thought-out idea', in which case you're right, but those ideas aren't the kind newbies generally talk about.
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vipejc, DarkBasic is a nice tool for quick game devving, but instead of blowing money on that, you may as well learn a language such as C++, C#, Python, etc. and learn to use a system that will allow you to do something simpler. You remember Oluseyi from the other night? He's seriously coding a hockey game. It's not "EA Sports quality", but you need to lower your expectations, at least to start with.

I'm being entirely serious here, even though you probably don't deserve it.
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Thank you to all who posted serious, accurate, and keen insite. Which software if one is better for my kind of project? DarkBASIC Pro, Microsoft Visual C++, Or if some other software which one?
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Original post by vipejc
Thank you to all who posted serious, accurate, and keen insite. Which software if one is better for my kind of project? DarkBASIC Pro, Microsoft Visual C++, Or if some other software which one?
I'm going with DarkBASIC Pro. Good luck in developing your project - it sounds fabutastically awesome.
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I totally disagree, I am a ideas specialist with well over 15,000 hockey ideas. My extensive knowledge and ideas are invaluable to the dev team, and would save them a significant amount of time. They have skills and so do I. Therefore we must collaborate in order to make the best posssible product. Unfortunately, however the game corporations are very foolish, stubborn, and do not always do what is in the best interest of their games. And because I have no degree, industry education, and or experiece. They refuse to hire me. It is this simple without great ideas there are no great games. And a ideas specialist such as myself. Makes all the difference between a game receiving a 7.0, or 9.5.
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Original post by vipejc
I totally disagree, I am a ideas specialist with well over 15,000 hockey ideas. My extensive knowledge, and ideas are invaluable to the dev team, and would save them a significant amount of time. They have skills and so do I. Therefore we must collaborate in order to make the best posssible product. Unfortunately however the game corporations are very foolsh, stubborn, and do not always do what is in the best interest of their games. It is this simple without great ideas there are no great games. And a ideas specialist such as myself. Makes all the difference between a game receiving a 7.0, or 9.5.
I wish I was an ideas specialist.
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Why do I get the feeling that this guy is just trolling? [grin]

I don't see why people are rating him down, though. I mean, seriously, it's not as if he's posting anything offensive. It's actually quite entertaining.
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Quote:
Original post by vipejc
I totally disagree, I am a ideas specialist with well over 15,000 hockey ideas. My extensive knowledge, and ideas are invaluable to the dev team, and would save them a significant amount of time. They have skills and so do I. Therefore we must collaborate in order to make the best posssible product. Unfortunately however the game corporations are very foolsh, stubborn, and do not always do what is in the best interest of their games. It is this simple without great ideas there are no great games. And a ideas specialist such as myself. Makes all the difference between a game receiving a 7.0, or 9.5.

Oh, and just when I thought you were finally going to try taking some advice. Can you share with us one of your 15000 ideas? You seem like you could give just one away to entice us. It doesn't even have to be a great one, just one of your solid, good ideas.

Perhaps if it turns out to actually be a good idea, you won't receive as much criticism.
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Quote:
Original post by vipejc
I totally disagree, I am a ideas specialist with well over 15,000 hockey ideas. My extensive knowledge, and ideas are invaluable to the dev team, and would save them a significant amount of time. They have skills and so do I. Therefore we must collaborate in order to make the best posssible product. Unfortunately however the game corporations are very foolsh, stubborn, and do not always do what is in the best interest of their games. It is this simple without great ideas there are no great games. And a ideas specialist such as myself. Makes all the difference between a game receiving a 7.0, or 9.5.


Oh, that's an intressting point. I see you know what you're talking about. Best of luck with your game!!!

/MindWipe
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Quote:
Original post by vipejc
I totally disagree, I am a ideas specialist with well over 15,000 hockey ideas.

And a ideas specialist such as myself.

Makes all the difference between a game receiving a 7.0, or 9.5.


Vipec, I would personally hire you to just to provide me with such consistantly hilarious prattle!
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And now you all see the fun we had on #gamedev the other night when we were "gifted by vipejc's presence". [wink]
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Original post by Drevay
And now you all see the fun we had on #gamedev the other night when we were "gifted by vipejc's presence". [wink]

You guys were very mean to the poor guy. [sad] Remember, criticism rarely gets you anywhere.
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Original post by twix
Why do I get the feeling that this guy is just trolling? [grin]

Hmm, I'm beginning to get the same feeling. It seems too pathetic to be true.
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