Jump to content
  • Advertisement
Sign in to follow this  


This topic is 5049 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

My text is drawing in whatever color was active when I set the raster position. If I set the color right before the call to glRasterPos it draws in that color. If I set it right after it then the color is whatever it happened to be from the previous operations. Calling glFlush after setting the color has no impact. It's easy enough to work around, but should it behave that way?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!