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glRasterPos

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My text is drawing in whatever color was active when I set the raster position. If I set the color right before the call to glRasterPos it draws in that color. If I set it right after it then the color is whatever it happened to be from the previous operations. Calling glFlush after setting the color has no impact. It's easy enough to work around, but should it behave that way?

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I found an answer to this in a common pitfalls article on NVidia's website. Apparently it is to streamline the drawing.

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