Hello,
I'm following the NVPerfHud user's guide trying to improve the performance of my DirectX application and I think I have a bottlenech in the vertex processing stage. The guide says that if you have problems in this stage you should run the application in the Direct3D debug run-time and verify that no errors or warnings are generated.
I've selected this option in the DirectX's control panel and I've run the application. My question is: where can I view the debug errors or warnings? In a window of the MSVS? Should I start another application?
Thank you very much.
VinCenT.
Does anybody know this , I have the same question.
and far more, I don't know debug my application with HLSL,
by far ,I only use FXC to compiler my programme.
and far more, I don't know debug my application with HLSL,
by far ,I only use FXC to compiler my programme.
It should come out in the debugger's output panel. Either the 'Output' pane in MSVS, or if you're running a seperate app like DebugMon it'll come out there. For it to work in MSVS you have to be running the app in the debugger, of course.
There's more info on this in the Forum FAQ, btw.
There's more info on this in the Forum FAQ, btw.
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