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need some help

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lamlam    122
Hello, I’m not sure if this is the right place to ask this, but I'm writing a thesis on group movement, tactical issues in games and on the AI in RPG, FPS and RTS (not on the pathfinding etc., but on very specific things depending on the type of game like team based tactics). Because I'm new in game AI, I would like to ask if someone knows some good literature to compare different techniques. I've already read some books and literature, but I mostly find the algorithms and techniques very basic. The books I've read: Game Programming Gems 1,2 AI game programming wisdom (especially ch.5,8) some articles I found on the i'net I haven't read part 3 and 4 of the gems and part 2 of AI game programming wisdom, because I don't have them at my disposal at the moment and I don't know if they discuss deeper or better developed techniques. greetz lamlam

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xEricx    572

William van der Sterren has some nice links on his page (click)

I haven't work much on these issues so I can't help you anymore than referring you to his site.

If you're lucky, he'll jump in the conversation :)



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