rts controlwindow

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1 comment, last by djurens 19 years, 5 months ago
Hi! I am writing a rts game with a map and the standard "controlwindow" or what it should be called at the right end of the window. The game is in 3d, so I thought that i could use a sprite for the controlwindow and just draw it to the screen, instead of making it a quad and always positioning/rotating/translating it in front of the camera. However the sprite seems to be bigger then it should (resolution).. Any ideas why? Or should I use another technique for the controlwindow? Thanx for any advice!
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Use Power-Of-Two image sizes or use the None-filters in D3DCreateTextureFromFileEx().
Thanks!!!

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