rts controlwindow
Hi!
I am writing a rts game with a map and the standard "controlwindow" or what it should be called at the right end of the window. The game is in 3d, so I thought that i could use a sprite for the controlwindow and just draw it to the screen, instead of making it a quad and always positioning/rotating/translating it in front of the camera. However the sprite seems to be bigger then it should (resolution).. Any ideas why? Or should I use another technique for the controlwindow?
Thanx for any advice!
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement