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schmidt

Strange colors when loading bmp

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When I attach a .bmp file to a texture with D3DXCreateTextureFromFileEx and then draws the texture on screen, all colors on screen seems to become darker, like they were blended. If I instead load a .jpg file everything works just fine. Is there something special about a .bmp file that I have to deal with?

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OK, it seems like it´s not the file format that is the problem.
If I draw a line on the screen using LINELIST and make it white, it turns green if I draw a green texture on screen, or blue if I draw a blue texture. I have turned off all Renderstates, so what is the problem?

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