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xyuri

My Next Book?

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I have started devepoping in C++ a couple weeks back, reading the really good "Beginning C++ Game Programming" book. Now, I want to get into a little 3D, k, righto..... I have looked at the the DirectX and OpenGL books from the same series, of which the OpenGL one seems a little better written (based on user reviews). Now... I have moderate understanding of the C++ language itself but want to abstract a little into some 3D. I have found that the DirectX books tend to want to use "Visual C++" and the OpenGL ones dont seem to care that much, but I have been using Dev-C++ and would prefer to keep it (getting confirtable with it now). I am after something that will introduce me to the veeeeeeeery basic's of OpenGL (Maybe DirectX if you think it is easy enough) and really hold my hand in doing so, and I mean really hold my hand. I am fairly good with freebee online tutorials and examples. Any recommendations?

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You could check www.gametutorials.com :) They have tutorials 'Talk to me like I'm a 3 year old!' and they are realy good and easy to understand.


And it's cheaper then buying a new book :)

A list of some cool books:

Beginning Direct 3D Game Programming, 2nd Edition
Introduction To 3D Game Programming With Directx 9.0
Real-Time Rendering Tricks And Techniques In DirectX (somewhat more advanced but really cool)

For OpenGL you could have a look at the Blue and Red book.

And how's your math? There are some really good books on math/game programming that could get you started :)

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I recommend Kevin and Dave's OpenGL Game Programming book, which I found infinitely useful when I was learning. I also recommend the OpenGL Red Book, a free online version of which is available on the OpenGL website.

Don't forget to buy your books through the GameDev site to support your favourite game programming resource!

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Quote:
Original post by CheeseMonger
I recommend Kevin and Dave's OpenGL Game Programming book, which I found infinitely useful when I was learning.
Thanks for that. I'd recommend Beginning OpenGL Game Programming instead, though, since it's newer, cheaper, more correct, and covers most of the same information.

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Thanks for all your guys suggestions :-) I think OpenGL sound better than DirectX for the reason that I am not using Visual C++.

I had a look at the red book and can remember seeing it in many places in book stores, although it seem to imply I have some knowlege of windows forms and whatnot, which i dont at all.

So what I might do it get familiar with windows forms through gametutorials.com and hopefully by then I would have some more knowlege and underatanding to help me chose which OpenGl book I would feel most comfortable starting with.

cplus programmer - I have been on it for around just over a month and have done most of a MineSweeper game and starting on a Tic Tac Toe which has some non-adaptive AI. Both are text based (console) games though.

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