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NiteLordz

Multiple Textures to One

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Ok guys, you hav been helping me out here, and here goes another ? for ya. I have this nice model done in 3d studio max. i export it an x file using panda, and then render it to the screen with my engine. very plain and simple. however, i want to add a normal mapp to it, to help enhance it. I am also using ati's normal mapper for ease. however, my model consists of 8 different textures, each small, but one for his shirt, pants, face, etc... how do i combine all those textures into one ? i see so many models consisting of one texture and they are nicely "packed" into that texture. hope someone can help till next time.

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You need to use 3ds max's Unwrap UVW modifier. However, I've never used it, so I can't give you any help with it. In outline, I believe that it "unwraps" your 3D model, and re-arranges the triangles on to a 2D plane, in a certain configuration. From this, you create your texture map. You might like to try Ultimate Unwrap3D, an excellent program that elaborates on unwrapping 3D models for texturing. It supports a great number of file formats, too...

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