Jump to content
  • Advertisement
Sign in to follow this  
domstyledesign

JOGL vs LWJGL vs ????

This topic is 4969 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

so i want to write some platform independent ogl apps. however, i don't want to use glut, sdl, or the similar. i've got experience in java, and i heard about the ogl binding for java. i know that java is slower than c++ by nature... but the bottle neck for most 3d apps is at the gpu, right? since ogl is still being used for hardware accel... how bad will the speed difference be? has anyone done any benchmarks? personal experience? [Edited by - domstyledesign on November 11, 2004 12:03:25 AM]

Share this post


Link to post
Share on other sites
Advertisement
interesting... i read the intro and about pages... but why do you personally recommend lwjgl?

although LWJGL provides for more interaction with the user, JOGL is more official, so i'm leaning that way.

are there any other libraries i should consider? any arguments for/against JOGL or LWJGL?

Share this post


Link to post
Share on other sites
Always changing, i remember GL4Java, but they stopped devloping it, then JOGL was the mainstream, and now theres being a short transition to LWJGL for a lot of Java users.

Share this post


Link to post
Share on other sites
Methinks you'll find LWJGL much more reliable and a much cleaner API to work with. After using both I'm sick and tired of Jogl's flaky reliability.

Incidentally, LWJGL has been around for about a year longer than Jogl, which is one of the reason why its more mature.

Share this post


Link to post
Share on other sites
In any case, as I understand it they're both pretty close to native bindings, so you should be able to switch from one to the other. As I understand it though, Sun intends to build jOGL into the VM or related to it, so then you'd have an extra incentive: jOGL software would be "clean" (pure cross-platform) java.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!