JOGL vs LWJGL vs ????
so i want to write some platform independent ogl apps. however, i don't want to use glut, sdl, or the similar. i've got experience in java, and i heard about the ogl binding for java. i know that java is slower than c++ by nature... but the bottle neck for most 3d apps is at the gpu, right?
since ogl is still being used for hardware accel... how bad will the speed difference be? has anyone done any benchmarks? personal experience?
[Edited by - domstyledesign on November 11, 2004 12:03:25 AM]
interesting... i read the intro and about pages... but why do you personally recommend lwjgl?
although LWJGL provides for more interaction with the user, JOGL is more official, so i'm leaning that way.
are there any other libraries i should consider? any arguments for/against JOGL or LWJGL?
although LWJGL provides for more interaction with the user, JOGL is more official, so i'm leaning that way.
are there any other libraries i should consider? any arguments for/against JOGL or LWJGL?
Always changing, i remember GL4Java, but they stopped devloping it, then JOGL was the mainstream, and now theres being a short transition to LWJGL for a lot of Java users.
well i don't want to get into something that's going to be outdated soon. how concrete are jogl and LWJGL?
awesome... although, i figured that out... since it's hosted on sun's website.... but that doesn't make it better.
Methinks you'll find LWJGL much more reliable and a much cleaner API to work with. After using both I'm sick and tired of Jogl's flaky reliability.
Incidentally, LWJGL has been around for about a year longer than Jogl, which is one of the reason why its more mature.
Incidentally, LWJGL has been around for about a year longer than Jogl, which is one of the reason why its more mature.
finally, a response which is a little more concrete! think i will go with lwjgl. thanks OrangyTang
In any case, as I understand it they're both pretty close to native bindings, so you should be able to switch from one to the other. As I understand it though, Sun intends to build jOGL into the VM or related to it, so then you'd have an extra incentive: jOGL software would be "clean" (pure cross-platform) java.
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