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D3DXMeshClean produces memory leaks?

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I noticed that D3D was reporting like 160 diffrent memory leaks and started trying to figure out where. I couldn't find them anywhere and I just tried removing the call to D3DXMeshClean (at random mostly). That did it. So what's up with that? Anyone know? I'm using DX8.1 btw. Maybe it's fixed in DX9?

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