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Converting VC cubemaps to Nvidia format??

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Hi all, is there any usable tool for converting vertical cross cubemaps to nvidia cubemap format?? Hdrshop can convert vertical cross from mirrorball/lightprobe panoramic images, but I actually havn't found any other way as to relocate these 6 pieces with Photoshop... any ideas?

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Well, the nvidia .dds plugin treats cubemaps as 6x1 faces horizontally. You could crop the faces from the cross and rotate & paste them into a 6x1 larger texture in photoshop.

A future HDR sdk sample ( with nvsdk 8.5 ) will have code to load cross formats these directly.

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Hmm, do you know any good workflow to do this in photoshop? Actually I had to safe 6 different versions with changed 'canvas size' and re-import these 6 pieces to have exact pixelmatch... >>havn't found any way like 'select pixels x512-x1024 & y512-y1024' or automate the transformations... any ideas??

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If you can wait a couple of weeks, the nvsdk example will be out by then, afaik.

Otherwise, could you write a script to do this in photoshop? I'm 99% sure you could do this with a script in TextureMaker ( great tool, btw ).

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