Graphics on top of a game
Hi,
This is my first post to the GameDev.net forums, so first of all, let me say Hi once more :-)
My question is this:
How do I write a utility program that have graphics (a status bar that displays the status of some hardware for this matter) that are visible at all times, even (especially) on top of a third-party game?
Thanks in advance (-:
Le-Fay.
It's difficult. You either have to intercept Direct3D/OpenGL calls and add your own stuff (for example, make your own calls when you detect IDirect3DDevice9::EndScene()), or insert it at driver level.
What exactly are you trying to do?
What exactly are you trying to do?
Ive seen tools ( like LogiTek drivers ) that display some information ( like volume, or "PLAY" "STOP" when you hit the buttons ) ontop of everything.
They use the DirectX hardware overlay function, the issue is that it causes most fullscreen games to glitchout.
They use the DirectX hardware overlay function, the issue is that it causes most fullscreen games to glitchout.
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