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danromeo

STILL confused about textures...anyone know of a ground-up tutorial?

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Hiya, thanks for reading this. Surpisingly, I'm getting the results I need when I work with textures, but it's still a hunt-and-poke, paste-this-code-in-and-see-if-it-works process. Questions posted to this forum always yield great answers, but I want to understand this stuff from top to bottom (without spending any money :) ). Can somebody point me in the direction of a good, thorough, comprehensive tutorial or series of tutorials on the subject? Thanks a lot.

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In DX, just check the Tutorials in the SDK. If you follow them in order, you will learn lots of things.

Luck!
Guimo

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Good point, Guimo. I HAVE reviewed the MS examples, and I DID learn a lot of stuff. But I'm looking for some good solid explanations of how the stuff works (alpha blending, texture stage states, etc.) to gain a solid understanding on a theoretical level...mainly to cut down on experimentation and speed up the coding process.

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You shouldn't read only the tutorials. There is many many documentation about this in the SDK docs. There is a complete description of texture stages, samplers, and everything, as far as I can remember.
Check this one:
Programming guide / Fixed function pipeline / Textures / Texture belnding. (you will find other texture related docs here)
Also check the functions SetTextureStageState, SetSamplerState and maybe SetRenderState.

Hope this helps,
kp

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