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Weird effect after using multisample

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I added multisample support in my engine recently. I used D3DMULTISAMPLE_4_SAMPLES and set quality level to 0(which is supported by my card). But there are strange looking effect at the top and left edge of the screen, the right and buttom is correct. Either full screen or windowed mode is suffering from this. I wonder why this is happening? Here is a screenshot. [Edited by - lanceking on November 12, 2004 12:06:51 AM]

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I found it is caused by my full-screen blur. I rendered
4 full screen quad for the blur effect. Maybe it is another
"map texel to pixel" problem...

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Maybe turn on texture mirroring, or offset your top/left edge u,v's a little more.

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