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Mesh Subset?

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A subset is a group of faces that have the same material (ie, the same shader, constants, and textures). Commonly, complex meshes are devided into subsets, since they have multiple materials. Since changing a shader, constant, or a texture requires a new pass, each subset must be rendered independently.

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This topic is 4783 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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