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rcag

using ode with opengl

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I don't know of any, but in any case the two aren't really related. Ode is completely separate from any particular rendering engine (AFAIK). Basically the only place they'll interact will be querying the transforms from ode and converting them into a format that OpenGL accepts when rendering your models.

I'd check out the ode sdk and pdf if I were you. Or was there something more specific you were looking for?

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