Once your game is complete and you are selling it online (I assume this is your plan?), and you have managed to secure these investors, you will obviously be in a much stronger position to speak to Sony - perhaps wait till then before approaching them about the PSP again? But even if your game was selling extremely well, I think its much more likely that a publisher would approach you a long time before Sony would.
Is there any particular reason why you are not speaking to publishers?
Kyle
Becoming a PSP Developer
If I'm remembering what they told us at EDF correctly, you don't have to pay for the initial devkit - which includes an emulator for you to develop a prototype on. It's only once you've got that prototype working (and Sony approve it) that you'll need to spend money on hardware dev kits.
I don't hear of anyone approaching Sony directly - it's all done through publishers. (Unless you want to suddenly expand your group into game publishing [wink])
(I'm moving this to the Consoles forum because it seems more suited there than here).
I don't hear of anyone approaching Sony directly - it's all done through publishers. (Unless you want to suddenly expand your group into game publishing [wink])
(I'm moving this to the Consoles forum because it seems more suited there than here).
Quote:Original post by ProzakQuote:Original post by nes8bit
You will definitely need to contact Sony. Even if you had the hardware to make everything, its always best to get approval from Sony first because if you don't then your game may not get shipped...officially. ;)
Expect to spend a grip too.
nesbit, lol. This is a seriour endeavour, we won't be making this in our backyards. I'm just trying to gather developer experiences with the medium, if any one here has any... which I hope they do...
That will help me assess the feasibility of such a project.
Ahh...my mistake then. I'm just saying though...your best bet is to ask Sony.
Sorry, you'd probably want the SCEE link:
http://www.technology.scee.net/sceesite/software.html
http://www.technology.scee.net/sceesite/software.html
Third party studios with a solid reputation can become PSP developers without the intervention of a publisher or even a proposed game. I know because I work for one.
I figured I would bring it up for future reference. I am currenty in communication with a rep from SCEE regarding PSP development. I will happily make the details of our communications available in here so that everyone has a little more fact to go on. I should have the details posted within a matter of days.
Both Kyle N and Nitzan are completely uninformed and giving out incorrect information on this topic (at least for SCEE). I would suggest the best route is always to contact your Developer Account Manager first to get the latest info on the processes.
To use a million of $ in a future project directed to a future console that nobody known if it will be a prominent gameboy in 3d or it will be a blufware like ngage... IMHO :too risky! and without counting that Sony don't allow any designers
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