Becoming a PSP Developer

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20 comments, last by nitzan 19 years, 4 months ago
I would like to know if any of you have any knowledge into becoming a certified PlayStation Portable developer. I'm in a group, soon-to-be a company, and we're developing a title, which we can easily describe as a "grown up" version of Advance Wars, a turn-based strategy title for the PC Platform, with multiplayer capabilities, using the engine I've been developing for the last years, Colibri 3D. The title of the game is Strive on Conflict, and you can check out a very informative post i've done here. We're seriously interested in contacting Sony, and inquiring about what would take, logisticly speaking, to be a PSP Developer. I know GameDev is visited by a whole gamut of developers, and so, if anyone has any information that is not NDA-bound, I would be interested, to help me evaluate the logistics of such an effort. Thank You.
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You will definitely need to contact Sony. Even if you had the hardware to make everything, its always best to get approval from Sony first because if you don't then your game may not get shipped...officially. ;)

Expect to spend a grip too.
Quote:Original post by nes8bit
You will definitely need to contact Sony. Even if you had the hardware to make everything, its always best to get approval from Sony first because if you don't then your game may not get shipped...officially. ;)

Expect to spend a grip too.


nesbit, lol. This is a seriour endeavour, we won't be making this in our backyards. I'm just trying to gather developer experiences with the medium, if any one here has any... which I hope they do...

That will help me assess the feasibility of such a project.
How much capital can you raise?
WE're looking to raise a couple million dollars, maybe a bit more for this particular project. Sony might also be interested in backing us up (im not aware of any turn-based tacto-strategic game for that platform, and it could be the showpiece for battery life, as, as we all know, turn based games go fairly easy on cpus...)
I tried to become an "official" psp developer for my game Super Hamster Plane.
Unfortunately the information I got from Sony is that developers can only become "official" through the publisher they are working for. Of course, publishers wont seriously consider the game for the psp unless you are an official developer so... from my experience, you are screwed (which is why I stopped working on Super Hamster Plane and am now working on a Shareware PC game).

What I heard from people who did succeed in making PSP and DS games is:
1) make a shareware version
2) make lots of $$$ cause the game is so great
3) publishers themselves will hear you made alot of money and offer you a psp / ds / xbox / ps2 / gc / nge / etc... deal

Nitzan
Quote:Original post by Prozak
WE're looking to raise a couple million dollars, maybe a bit more for this particular project. Sony might also be interested in backing us up (im not aware of any turn-based tacto-strategic game for that platform, and it could be the showpiece for battery life, as, as we all know, turn based games go fairly easy on cpus...)


If you've talked to Sony already, you shouldn't need to ask this question. How else would you know they'd be interested? :P
Well, unfortunately, that's an all too common instance in practically any media industry. But... what are you gonna do?

Idea for now being sef-publishing, which now days, if you meet up with the right investors, can be a rather profitable venture if you find a creative way to market your product, and if you can intelligently bypass the mass retail market. So, we're not talking tens of millions of dollars in profit, but if you're not spending 10s of millions, you don't really need that much to be successful.

(For the uninformed Prozak and I are a common duo on the boards, you will often see our posts near each other's because we both work on the same development team.)

I am wondering if anyone has had any success as an independent developer hoping to license large commercial production units like the PSP or even PS2. Well, come hell or high water, we may just have to be the first. hehe. (Knocks on wood.)
JAY (NAVARONE) WOLLINcomposer: www.JayWollin.comlead designer/developer: Epiphany 6 Studios
Yeah, just to re-iterate what Nitzan said, you are pretty much required to go through a publisher. But look at it this way, the devkits are outrageously expensive and I doubt you would be able to afford them if Sony gave you the go ahead anyway. And without the hardware devkits (assuming you used a third party emulator instead), I don't think you would be able to pass their TRC requirements either, as you wouldnt be able to recreate/fix the bugs they would find. Of course, if you find a publisher they would usually supply the devkits to you for free for the duration of the project.

In short, to get the publishers to take interest, you will either need to be a recognised developer, or have a solid, practically fully implemented game. The crucial point is that the publisher has to see the game as low risk as possible. Best person to contact to learn the details of this process is probably Obscure.

Edit: Oops, missed your post regarding how much capital you plan to raise. If you can truly raise that much, then affording the devkits wouldnt be an issue. However, I believe that Sony only work with publishers because they can guarantee a certain level of quality in their games, and this is especially important with launch titles. Again, I recommend you approach publishers instead. :)



Best of luck mate!
Kyle

Well, two things to address in regard to points posted.

First of all the publishing department of Sony is in no way shape form the people we need to talk to about PSP. Regardless of a potential intereste from Sony Publishing, Sony Computer Entertainment North America Developer Relations is not so interested in talking to us. But we don't have to give up that easily hehe.

Second point being in regard to affording the devkit. If it were figured into a budget presented to investors, and they wanted a PSP product to invest in... they would be somewhat compelled to see the investment needed. At least this has been my experience.

One additional point, regarding the game. It is currently in late stages of development, and is actually nearing completion as a PC title. We are simply interested in porting the title over to PSP.
JAY (NAVARONE) WOLLINcomposer: www.JayWollin.comlead designer/developer: Epiphany 6 Studios

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