Sign in to follow this  
DX_GAMEDEV_2004

Surface Copying Problem

Recommended Posts

Dear People, I'm trying to use the GetDC and ReleaseDC methods of IDirect3DSurface9 to copy some pixels from GDI onto a surface. The code is below: g_pSurface->GetDC(&hdc); SetDIBitsToDevice (hdc, rect.left, rect.top, rect.right - rect.left + 1, rect.bottom - rect.top + 1, 0, 0, 0, (UINT) lpbmi -> bmiHeader.biHeight, lpvbits, lpbmi, DIB_RGB_COLORS); g_pSurface->ReleaseDC(hdc); ------------------------------ NOTE. g_pSurface is the back buffer and its format is: D3DFMT_X8R8G8B8. The problem is that, after copying, no pixels appear, just like the gdi function had no affect. Can anybody help. Thanks.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this