Jump to content
  • Advertisement
Sign in to follow this  
DX_GAMEDEV_2004

Surface Copying Problem

This topic is 4995 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Dear People, I'm trying to use the GetDC and ReleaseDC methods of IDirect3DSurface9 to copy some pixels from GDI onto a surface. The code is below: g_pSurface->GetDC(&hdc); SetDIBitsToDevice (hdc, rect.left, rect.top, rect.right - rect.left + 1, rect.bottom - rect.top + 1, 0, 0, 0, (UINT) lpbmi -> bmiHeader.biHeight, lpvbits, lpbmi, DIB_RGB_COLORS); g_pSurface->ReleaseDC(hdc); ------------------------------ NOTE. g_pSurface is the back buffer and its format is: D3DFMT_X8R8G8B8. The problem is that, after copying, no pixels appear, just like the gdi function had no affect. Can anybody help. Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!