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game resource package

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you can use zip files with *.xyz ending. :D there are some api s to use zip files. and one tutorial on this site about using .bmp files from zip file.

other way if you want to make your own format, i am not sure but i think you may read files and wr,te them in some format to your file. there were questions about this do a forum search..

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Try this

http://www.flipcode.com/articles/article_vfs01.shtml
http://www.flipcode.com/articles/article_vfs02.shtml
http://www.flipcode.com/articles/article_vfs03.shtml

This articles explains how to build such a ressource file.

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You could always modify an existing format - the Quake2 style PAK format is a very simple one, all you need to do is add a few fields to the file/entry headers to stop existing software from reconising it.

You will have to modify the code to read from the file to take whatever changes you made into accout but that's not going to be very hard.

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