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where I can find the 3ds format description?

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I want to be able to load 3ds files (even for static meshes for now), where I can find information about how the mesh is stored in the fileS?

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There is a GDNet article here, and there are *tons* of informative topics about this in the DirectX, Graphics Programming, and Game Programming forums. Just search 'em.

There is also a set of 3ds loading tutorials here (make sure to look on Page5, also). These are for OpenGL, though, but they are easy to port.

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I just found a new 3ds loader on Flipcode (the site appears to be back from the dead [smile]). It's much clearer and more API-independent than the other references I gave.

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