OpenGL How to Display an JPEG format?

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Hi guys , how to display JPEG file format, instead of bmp?.. And what is all of the attributes that opengl have for loading a sprite?... Please tell me where can i find information about this.. And please give me source code for display a sprite with jpeg format. thanks

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use libjpg. search google for source codes.

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JPEG TEXTURE MAPPING (from GameTutorials)

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The one from game toturials, cant be compile in visual C++ 6

Dont know why, but the libjpeg.h seems to contain some error?

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I merely intended for you to use the files as references when writing the JPEG loading method.

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As I proposed earlier in your other thread, use a high level library like DevIL. There are also tutorials on this site on how to use it with OpenGL.

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I cant download the devil library. Is there another library like this? how about SDL? compare to that?

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OK, I'll bite. Why can't you download the DevIL library? It's really not that difficult to do and it's quite easily your best solution here. With it, you can load and set a JPG as a texture or whatnot in two to four lines of code. And you need only a couple more lines for init stuff.

-Auron

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I will try to figure things out..

Say, what is I have to do in my intialize?
Thankss..

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