Sign in to follow this  

Shadow volumes in my engine

This topic is 4775 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I made a shadow volume demo a while ago, now I want shadows in my engine and I have a few questions. Firstly as the level geometry won't be a closed mesh, will flagging un-connected edges as always extruded while making the connectivity map work to fix that problem? Secondly how should I combine multiple light sources? How efficient is deffered shading? And will there be any significant problems mixing shadows from models and the level at the same time? Cheers.

Share this post


Link to post
Share on other sites

This topic is 4775 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this