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VisualC++ / OpenGl problems

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Hello. I've been having some problems with using opengl and VisualC++. When I try to execute an openGL program through the debugger (ie. Debug->Go or F5) before the window launches it IDE stops in the disassembly window and does not let me move on from there. The program will run fine if I just execute it outside the debugger. I have tried various programs to try and narrow it down, and it seems that's its any program that uses openGL. ie) tried loading up Nehe's tutorials to test, and they do the same thing. Could it be my opengl libraries or dll's? Some setting in VC? Any thoughts or help would be hugely appreciated. The CallStack I get is the following: (this is from when I tried to run Nehe's lesson one source. NVOGLNT! 028925b8() (<-yellow arrow here) NVOGLNT! 02892800() NTDLL! 77f830e7() NTDLL! 77f8d96b() NTDLL! 77f8da9e() NTDLL! 77f88a29() KERNEL32! 7c590293() OPENGL32! 6952a025() OPENGL32! 69533433() OPENGL32! 69534004() OPENGL32! 69533673() GDI32! 77f612a5() WinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00132a28, int 1) line 351 + 28 bytes WinMainCRTStartup() line 198 + 54 bytes KERNEL32! 7c59893d() Thanks for your time.

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