Jump to content
  • Advertisement
Sign in to follow this  
ug02070

3d model loading

This topic is 4996 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi, i am a newbie to lwjgl and im wondering how i can export a model from milkshake or 3ds max as i have both.i need to create a text file containing the vertices of the triangles so that i can load in the 3d model by using something similar to lesson 10 of nehe where he creates a 3d world using triangles. thanx in advance to all who reply ps is this the best way to load in models. what i'm doing is creating a space invaders game in 3d and i need to have several rows of the same 3d model, can anyone wiht experience of such things plz comment as to what is the best way to do this Danny :)

Share this post


Link to post
Share on other sites
Advertisement
Since you're doing this in openGL, i think display lists would be good to load multiple instances of the same object.

That said, i think you should load directly from the milkshape or gmax file instead of going thru a text file wich you really don't need. there's a couple of resources on the web with info on those file formats, i'm sure someone can give you a link, or you could google it :)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!